Future Fates

Future Fates

  • p.50 – Doissetep – Option 1 – “Doissetep is history: It happened. The place is dust.”
  • p.50 – The Great Betrayer – UNDECIDED
  • p.63 – The Technocratic Paradigm – Option 2 – “Technocratic Belief Dominates Certain Parts of the World: Technological paradigms rule most of the industrialized world, but there’s a lot more flexibility than people realize. Definitions of vulgar and coincidental magick depend upon reality zones, which are described in Chapter Ten”
  • p.77 – The New Millenium – Option 1 -" Shit Happened: 9/11 happened, Hurricane Katrina happened, the Iraq and Afghanistan Wars happened, and the world’s smack in the middle of global climate change. International revolts, Fox News, the Greek economic crisis, and all the other messes and miracles that define our era are in full swing."
  • p.78 – Chantries and Horizon Realms – Option 2 – “Many Chantries and Realms have been reduced, but powerful facilities remain intact: The balance of power has shifted, and magick is rarer and more difficult than it had been before. Still, Chantries and Constructs can still be pretty marvelous places.” Storyteller Note: Assume that some major Chantries were destroyed as per WoD metaplot, and that the Avatar Storm (1999-2008) did a lot of damage to the rest, but many have been restored in the last few years.
  • p.82 – The Reckoning, The Gauntlet, and the Avatar Storm – Option 2 – “The Avatar Storm was temporary: After a horrific period of spiritual violence, the Storm subsided into a bad
    memory. Haunted Realms filled with spirits still drift throughout the Middle, High, and Deep Umbra, but the worst effects of the Storm have ended.”
  • p.99 – The Spirit-Nuke – Option 2 – “The Shadowlands and Dark Cities have been rebuilt: The passing years have calmed the storm and allowed new wraiths to construct Underworlds from their own passions and the memories of recent events. Ground Zero in New York, for example, might have a spectacularly gruesome City of the Dead, perpetually burning and exploding in an endless horror show.” Storyteller Note: Combined with some aspects of Option 3, which assumes the Underworld remains similar to the original Wraith game: “The Shadowlands, Stygia, and other Dark Empires remain as they’re
    presented throughout the Wraith: The Oblivion series. And for updated possibilities, check out Wraith: The Oblivion 20th Anniversary Edition.”
  • p.106 – Cell Phones and the Internet – Option 1 – “Your story takes place in the 21st century, with current Internet and cell phone technology: Adjusting the influence and abilities of the Virtual Adepts and other factions, you run your chronicle amidst the familiar trappings of the ever-wired world.” Storyteller Note: It’s the World of Darkness, so some things are different, but the world i basically recognizable . . .
  • p.110 – The Horizon War, Doissetep, and the Storm – Option 2 – “The mystic Realms were attacked but have recovered: Despite a few nasty battles, the majority of mystic Realms survived and prospered while other Realms have grown. Perhaps mystic mages fled from Consensus (as described in Mage 1st Edition) and set up a multitude of Realms where they’ll be safe from Technocratic persecution.”
  • p.135 – The Reckoning and the Sixth Age – Option 2 – “The Technocracy’s victory party was premature: Sure, the Union got the upper hand, but the Traditions and Disparates have survived worse. Hubris leads most Technocrats to consider the fight more or less over… and to miss the Nephandic leadership now governing their every move. The Masses surprise everyone with their combination of self-indulgence, fanaticism, and hope for a better tomorrow. The Traditions rally once again, and the Disparates band together to take back their world. Loyal Technocrats who’ve discovered the Inner Circle’s corruption stage a shadow-war within the Union, possibly allying with Tradition and Disparate sects in an effort to rescue the ideals of science from Nephandic infiltration. At the moment, though, the Fallen are winning what’s left of the Ascension War. It’s like WWII all over again, with even higher stakes.” Additional Note: “Mage 20 assumes the second scenario. The final choice, however, is yours to make. Who knows? Perhaps the Sixth Age did occur, the old world did end, and the current world is just one alternate reality of many. Reality’s a funny thing, especially in the world of Mage, and it’s often not what you’d expect…”
  • p.137 – The Traditions – Option 2 – “The Council transforms: In a new-millennium chronicle, this Rogue Council has been around for about 10 years, granting the Traditions a significant comeback. Horizon and Doissetep are distant memories, but new strongholds have replaced them. The Rogue Council has inspired (perhaps even created) the New Horizon Council (again, see below), and several Traditions – notably the Akashics, Dreamspeakers, Ecstatics, Etherites, and Thanatoics – have assumed new identities that reflect their renewed sense of purpose. Mage 20 assumes this option in the following entries.”
  • p.144 – The Sphinx – Combination of Options 1 and 2 – Option 1 – “The Sphinx abides: It’s still out there, still sending transmissions, and still unknown. Your players might receive transmissions from the entity called the Sphinx, but its ultimate nature – through obviously helpful – remains mysterious. As before, it is whatever you want it to be.” Option 2 – “The Sphinx has been revealed: The party or parties behind the transmissions has been discovered or has revealed itself. Maybe it was the old Council, an Umbral entity, or whatever else you want it to have been. Or perhaps the transmissions simply stopped, and this riddle of the Sphinx remains unsolved. Either way, the Sphinx and its messages are past history by 2014, though they might have laid the groundwork for the renewed Council of Nine Traditions.” Additional Note: “Mage 20’s New Horizon Council assumes the first or second options. Although the Sphinx itself might remain mysterious, its influence has nurtured the formation of a new Council to replace the old, theoretically retaining its strengths and avoiding the previous flaws. In option #3, of course, the Rogue Council never formed, so the Traditions could maintain their old Horizon-led form, remain divided and besieged, or have transitioned to a newer state thanks to other guiding circumstances. Either way, the Traditions, in some form or other, endure.” Storyteller Note: In my chronicle, the secret of the Sphinx was never fully revealed, but its transmissions began to slow to a trickle by around 2008 and are very rare now.
  • p.169 – The Dimensional Anomaly and a “Kinder, Gentler Technocracy” – Option 2 – “The Storm has faded, but the scars remain: The brief catastrophe did change the Union’s tactics, priorities, and resources, but not quite as radically as in option #1. Many Constructs are operational, the Colonies have suffered losses but are rebuilding, and the potential malignancy within the Union is perhaps more intense than it had been before… but the Union has become more humane and is looking at long-term reform. If the Nephandi are in charge, however, that might not be a good thing at all…”
  • p.170 – In Secrecy, This Infection – CLASSIFIED!
  • p.201 – Hollow Treachery – Option 2 – “Rumors exist: Conspiracy theories claim that the Hollow Ones were behind Horizon’s fall, but most Tradition mages don’t believe them. A few of them might, however, so the Disparate Alliance still serves as protective cover for the Hollow Ones. If something were to prove the rumors right, though, the war described above would certainly erupt. There’s no way the Council would forgive a betrayal of that scale.”
  • p.223 – Nephandic Victory . . .? – CLASSIFIED

Future Fates

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